Bloodhunt

Headgears created during my time on the game Vampire the Masquerade - Bloodhunt back in 2022.
I was responsible for the highpoly/lowpoly/texturing and in-engine implementation with cloth simulation, I also with the help from programming created the system to make this kind of headwear customization work in the game.
Showcased in 2k texture resolution. Each model at 10k Tris.

Texture variations

Texture work

Assets below I only did the texturing / engine implementation + cloth simulation

3D models provided by outsourcing.

shirt height details added by me in the textures