Police

Main character outfit made for game project 7 at The Game Assembly set in Sweden.

Outfit made in Marvelous Designer, shoes and hat sigil made in Zbrush. Textures made in Substance Painter and Substance Designer. Rendered in Marmoset Toolbag 4. Texture presented in 4k resolution, optimized for 2k. Floor texture from textures.com

Project time: 2 weeks full time, 2 weeks half time.

6ae3c793d9ab759e48a05ea4becb0a93
D1b1c1448755ab4b1713b01c2a15b88b
11889e070a639e7a7e6afb670c7b1e52
368380647b5b5f9a71c0cb882f65b847

BREAKDOWN

6843ca2b53dabd83f65cd13952aa0497
69427b7523b51a036db34015c04d5cec
3db519614752236c15227456cc5ed7f0
E12185d207bd3ae27df28f8c65a03bf9

The text/logo patch were made in Substance Designer, after the material were made I got inspired to make my designer project into a patch generator tool to easily generate patches directly in Substance Painter. This tool later made it very easy to add patches to my Military Vest without having to change a whole graph network in Designer for every single patch. The tool contains 32 editable parameters and it's very simple to add more features if need be. Down below is a video showcase on how the tool works and also a breakdown for the logic behind it.

The logic behind the patch tool: The tool accepts a total of 4 values, each value being named with a number. For a perfect result it's preferred to use the exact RGB values for each value. The values are then layered ontop of each other, the larger number the more dominant, for example: Value 4 will always be on top. Each value number can be modified; colors, stitch type, stitch amount etc. 

647650fc828ccf7ca18e2281c3e2a3ac