Bloodhunt - Headgear

Some fun assets created last year when I worked on the game Vampire the Masquerade - Bloodhunt.
I was responsible for the highpoly/lowpoly/texturing and in-engine implementation with cloth simulation, I also with the help from programming created the system to make this kind of headwear customization work in the game.
Showcased in 2k texture resolution.

Texture variations

Texture variations