Basecolor & Metallic PBR fix

Filter to automatically fix basecolor and metallic PBR values in Substance Painter and/or Substance Designer. 

It includes over 15 adjustable settings to fit your project's needs. Read more about the tool and documentation at https://jacobkroon.com/bcm

Version 1.0:
-Debug mode to see where the tool has located issues.

-Automatically adjust too dark and too bright basecolor values bumping them up/down to PBR friendly settings.
-Automatically clamp metallic so any value over 0.5 (linear) turns into white while the rest turns into black.
-Option to only fix basecolor or metallic or to fix both.

-Option to only fix the darkest basecolor values or the brightest or both.
-Option to manually set which value to target & fix.

-Option to fix any basecolor with metallic under 180 sRGB and bump it to 180.
-Option to also adjust the roughness on pure metallic parts.
-Option to allow a certain amount of grey values (float) or only allow black & white (binary).
-Option to manually set the value target for metallic.
-Option to enable anti aliasing.
-Option to clean up any small islands of non-metallic spots (only for binary).

-Option to enable blur for both basecolor & metallic or only one of them.

-Textbox with PBR values that can be used when manually setting value targets, list created by Iri Shinsoj

Extended Use License
$0
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

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Files (1)
BCM_Fix
sbsar /
23 KB